Arlo's Shrine Festival
Welcome to the Festival!
Arlo’s Shrine Festival is a small walk around experience that is intended to showcase the several 3D models in a festival scene inspired by Japanese summer festivals. These festivals often have many open-air stalls that offer many kinds of food and games. This showcase also borrows inspiration from some Japanese Shinto shrines, where festivals are sometimes held. There is also some influence from similar festivals, amusement park stalls, and carnival attractions.
Originally a 3D scene in Blender that was intended to render images of the scene, it was later moved over and changed into a 3D Unity game that can be played with mouse and keyboard. In the process of making it, several of Blender’s 3D modeling tools we used such as: Sculpting, UV Mapping, Texture Painting, Weight Painting, Lighting, Rendering, and more. For Unity, it was mainly used to set up the scene imported from Blender, and required a small amount of scripting with C# to create the player controls, finishing off with Unity’s Lightmapping to manage the lighting and improve performance before building the project as a game.
This project took over around 200 hours in total, and lasted from mid-July to late-October. About 75 hours were spent purely in Blender creating and modeling the assets. Another 85 hours went into the research, preparation, learning, and trial and error in between the modeling. After that, there was about another 40 hours spent moving over the project and building the rest of it in Unity.
The majority of the project was developed by myself, from the models, to the textures, the lighting, scene arrangement, the initial design, and more. The exception to this was the tutorial by @davegamedevelopment that helped to script the first person player controls in C#.
Some fun statistics:
Around 120 Unique Objects*
About 33 Self-Made Textures
50 Lights (Baked)
87 Balloons (9 Popped)
15 Folding chairs
Use the WASD keys and the mouse to move and look around. Use ESC to pull up the pause menu where you can reset to the start of the game.** You are also able to use the “Quit” option to quit and close the game.
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*Unique objects doesn't include any duplicates or objects with the same model but different textures. Considering the amount of trees, fries, and bouncy balls, that would be a much larger number if they were included.
**The pause is a little weird when playing in the browser, and might need multiple presses to function properly. Quit just freezes the game in the browser. The Pause menu and Quit buttons function as intended in the download version.
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Images:
Status | Released |
Platforms | HTML5, Windows |
Author | APtolemy |
Made with | Unity |
Tags | 3D, Blender, Exploration, First-Person, Singleplayer, Unity |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Comments
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Most of the creators will know the amount of work it takes before publishing something. But to keep track of the hours really shows the hard work that have been put in this project. It was a nice walk at the festival!